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 Vanilla Server Updated to 13w36b!

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Vanilla Server Updated to 13w36b! Empty
PostSubject: Vanilla Server Updated to 13w36b!   Vanilla Server Updated to 13w36b! EmptyFri Sep 06, 2013 4:38 pm

Read the title.
Now read the changelog (If you want to, I'm not your mother):

13w36b[2]
(Reupload 2) September 6, 2013


   Rolled back the control changes



Server (or .exe)
13w36b[3] (Reupload) September 6, 2013

   Hotfix for the inventory key issues

13w36b[4] September 6, 2013

   Bug Fixes
   Small update to Super Secret Options
       Pressing the button plays a random sound with a deeper pitch.

13w36a (Reupload)[5] September 5, 2013


   Fixed weird language selection
   Attempt to fix Mesa biomes, but the fix did not work.[6]
   Fixed names of Grass Block and Dirt



Server (or .exe)
13w36a[7] September 5, 2013

   Official change log "secret"
   New Biomes
       Clay Canyon (also known as Mesa) biome, jokingly referred to as "Disco Mountains".[8]
           Composed of multi-colored hardened clay.
           Dead bushes spawn in this biome.
       Redwood Forest (coded as Mega-Taiga) biome.[9]
           Contains 2x2 Spruce trees.
           Has a grass block variant known as Podzol.[10][11]
               Currently obtained only by the silk touch enchantment.[12]
           Contains dirt blocks that do not allow grass to grow.
               They have a data value of 1.
               Only obtainable with /give because there is no visual difference.[13][14]
           Moss Stone "boulders" are scattered around in this biome.
           Dead Bushes, Mushrooms, and Ferns spawn in this biome.
       A cliff technical biome, coded as Stone Beach[15]
           Act as a transition between Extreme Hills and Oceans.
           Main block is stone.
           Like Steep hills, not completely vertical.
       Savannah biome.[16]
           Curved Acacia-like Trees[17]
           Generates Savanna Plateau (which have mountains) and Savanna M (which has all grass replaced with the altered dirt that prevents grass growth) technical biomes
           Along with plains, the savannah is one of the two biomes where horses now spawn naturally.
           NPC Villages may generate in savannah biomes
       Dark Forest biome.[16]
           Has extremely dense trees and leaves; dark and dangerous under the canopy even during the day
           Has natural huge mushrooms
       Ice Plains Spikes biome.
           Contains spikes of Packed Ice and natural Snow blocks
       Birch Forest biome[16]
           Similar to normal forests, but made entirely of Birch Trees
       Flower Forest biome
       Sunflower Plains biome
           Exactly the same as Plains, but can spawn Sunflowers
       Deep Ocean biome
           Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
       Extreme Hills+ biome
           Contains Spruce Trees
   New "AMPLIFIED" world type[18]
       This is a test world type which generates extremely tall mountains that usually reach past the 200 block height (Note: this feature requires a very high end computer)
   Gravel beaches
   Melons now generate in Jungles
   Changes to oceans[19][20][21]
       Oceans are smaller and take up much less of the map[22]
       Oceans appear to have an all gravel floor now
   Changes to Swampland
       Grass is greener and fluctuates more in color, depending on biome temperature.
       In shallower parts, the coast is covered in staggered dirt blocks.
   Biomes have been put into four main categories[22]
       Snow-covered
       Cold
       Medium
       Dry/warm
   Biomes will attempt to avoid getting placed next to a biome that is too different to itself[22]
   Most biomes have uncommon/rare variations[22]
       Alternate taiga variation without snow
       Extreme Hills+ variation that has spruce trees[23]
       New technical biomes coded as Savanna M, Desert M, Roofed Forest M or Extreme Hills+ M, the "M" stands for mountain
   Snow now generates depending on Y level, with noise variation[24]
       Biome dependent[25]
   Changes to fishing mechanics[26][27][28][29][30]
       Can now find other items other than fish by fishing, including enchanted fishing rods, damaged fishing rods, enchanted Bow, Enchanted Books, name tags, Tripwire Hook, Lilypads, Water Bottles, saddles, Rotten flesh, String, Leather, Bowl, Stick, boots or damaged boots[31]
       Up to 15 different items can be caught including new fish types (Salmon, Clownfish, and Pufferfish)
       There are 3 piles of rewards: treasure, junk and fish[32]
           New enchantments that change your luck when fishing
           New fish type called Pufferfish[33]
               Will poison you, give you nausea, and give you hunger if eaten[34]
               Used to brew a water breathing potion[35]
           New fish type called Raw Salmon
               Can be cooked and eaten
           New fish type called Clownfish
   New particle effects
       Fishing now has many different particle effects[31]
           Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
       Falling now has particle effects[36]
           Particle size depends on distance fell
   Rewrite of the the achievements and statistics system[37]
       Are now per world/server[38]
       Achievements screen can now be zoomed in and out using the mouse wheel.
       Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
       Data for an block, item, or mob doesn't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
       New achievements: Repopulation, Adventuring Time, The Beginning?, The Beginning., and Beaconator
       New statistics: Distance by Horse, Junk Fished, and Treasure Fished
   New scoreboard functions[39][40][41][42]
       Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
           This is the reason why statistics/achievements were changed to be stored per world/server
   The /give command can now give items to players with custom names and lore[43]
       It can also give enchanted items.
       Example: /give <player> <ID> <quantity> <damage value> {display:{Name:"",Lore:["",""]},ench:[0:{id: ,lvl: }]}
   Command blocks now show what command it ran recently.
   The /time set day command now sets the time to 1000 instead of 0
   Increased fog distance
   Fishing rods can now be enchanted at an enchantment table
       Fishing rod enchantments: "Luck of the Sea" (increases chance of getting treasure) and "Lure" (increases chance of catching fish)
   Weighted Pressure Plates now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
       For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
       For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
   New ground covers
       Podzol
           New grass variation
           Only found in Redwood Forest Biomes
       Grassless Dirt
           Grass can not grow on it
           Block ID is 3:1
           Only obtainable through /give
       Packed Ice
           When broken, does not turn to water like normal ice blocks do
           Does not melt
           Opaque, rather than translucent like normal ice
   New Flowers
       Red, Orange, White and Pink Tulips.[44]
           Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
       Blue Orchid
           Can be crafted to Light Blue Dye
       Allium
           Can be crafted to Magenta Dye
       Azure Bluet
           Can be crafted to Light Gray Dye
       Oxeye Daisy
           Can be crafted to Light Gray Dye
       Poppy replaced Rose
   Two blocks tall Flowers
       Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
       Sunflowers[45]
           Typically face East[46]
           Can be grown, unlike Roses and Dandelions. [46]
           Can be crafted into 2 Yellow Dye
       Pink Peonies, called Peony.[44]
           Can be crafted into 2 Pink Dye
       Rose bush
           Can be crafted into 2 Red Dye
       Lilac[47]
           Can be crafted into 2 Magenta Dye
   Two block tall grass.[47][48][49]
       Double Tallgrass
           Can be made by applying Bonemeal to Tallgrass.
       Large Fern
           Can be made by applying Bonemeal to Fern.
   3 new variants of Monster Egg
       Mossy Stone Brick, Cracked Stone Brick and Chiseled Stone Brick
   Written Books can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps. [50]
       Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.[51]
   Item Frames
       Now drop the item inside them when punched, then drop themselves if they are punched when empty. [52]
       Will display the name of the item they hold (if it is custom named) when looked at up close.[53]
   Sugar Cane texture changed slightly, also changes depending on biome
   New /summon command to spawn entities
       Usage: /summon <EntityName> [x] [y] [z] [dataTag]
   The ability to select multiple resource packs at once.[54][55]
       Resource packs at the top take precedence over those below.[56]
       Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.[57]
   A Creeper will explode after igniting it with a flint and steel.
   Several lighting issues fixed.
       A lot fewer "black spots" in the terrain generator.[58]
       Torch bugs in strongholds and mineshafts have been fixed.[59][60]
   Rewrite of several option screens.[61]
       A completely new options menu.[62]
       A new "Select Resource Pack" menu.[54]
       Rewrote Key Config.[63]
           Function and sprint keys can be changed.
           Smooth mouse, formerly available by pressing F8, will now use F4 by default.
       The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately.[64]
   Changed the display item for the Decoration Blocks tab in the Creative mode inventory from the Rose to the new Peony flower.[65]
   Tall grass, ferns, double tall grass, and large ferns display their coloring from foliage.png
   Flowers will now burn.
   Iron Golems now drop poppies instead of roses.
   Dead Bushes can now be placed on Hardened Clay and Stained Clay.
   It is possible to sprint by holding down the left control key (by default).
       Works like the sneaking control (on when the key is held down and off when the key is released).
       The original sprinting controls (double-tap forward or double-tap backward while holding down forward) still function.

Bug fixes:

   MC-2915 – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
   MC-9547 – Incorrect usage string for `/scoreboard teams empty`
   MC-10257 – when a pig gets struck by lightning it spawns without a sword
   MC-11280 – Sometimes Water flows out of newly generated Village Farms
   MC-11518 – RCON and Scoreboard Command Output Formatting
   MC-12450 – Missing usage string commands.scoreboard.players.list.usage
   MC-12452 – Scoreboard team join command fails on invalid team name
   MC-12454 – Scoreboard option seeFriendlyInvisibles not listed in usage
   MC-12541 – the letters for the 'off' setting on smooth lighting aren't capitalized
   MC-16324 – "Reached end of stream" messages in Minecraft server terminal when client pings the server
   MC-17090 – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
   MC-26608 – /spreadplayers confirmation text is wrong
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